Quick Overview
Corrode is a new competitive map introduced in Season 2025 Act 4. The design emphasizes contestable mid space and layered chokepoints, so round flow often revolves around early utility trades for control before committing to sites.
Layout Snapshot (A / Mid / B)
• **A Side:** Tighter entry options reward coordinated initiator utility. Defenders can stall with early smokes/walls but risk getting pinched if Mid is lost.
• **Mid:** High‑value real estate-controls rotations and gives attackers flexible pivot paths. Expect early utility dumps here.
• **B Side:** Slightly wider lines with strong post‑plant positions. Lurks through Mid can split B anchors quickly.
Attacking Gameplan
1) **Probe Mid first.** Even a token presence draws out stall utility and makes site execs easier later.
2) **Double‑layer entry.** Pair a fast flash or recon with a smoke that cuts the strongest long angle; follow with a second wave (molly/suck) to deny re‑peeks.
3) **Plant for retake.** Favor positions that let you play from off‑angles or from Mid re‑take paths; don’t over‑stack site corners.
4) **Lurk timings.** One late lurk through Mid punishes rotates and forces defenders to hold space they’d rather leave.
Defending Gameplan
1) **Early info > early fights.** Use drone/recon/camera to confirm numbers before committing utility.
2) **Contest Mid in pairs.** One anchor + one rotator with a fall‑back smoke gives space without donating picks.
3) **Delay plants.** Save one stall piece for 0:30–0:20 when attackers try to stick-this wins rounds on its own.
4) **Retake protocols.** Agree on which utility starts the retake (e.g., flash > smoke > swing) so you don’t overlap tools.
Agent Picks & Synergy (Examples)
• **Controllers:** One main smoker (Brim/Astra/Omen) to cut long lines + a second stall tool (Viper wall or Harbor high tide) is valuable.
• **Initiators:** Sova/Fade for info layering over Mid; Skye/Breach for fast execs through tight A entrances.
• **Sentinels:** Killjoy holds shallow sites well; Cypher covers flanks and enables Mid lurks.
• **Flex:** Agents with fast flashes or mobility thrive in the map’s layered chokes.
Utility Concepts to Practice
• **Mid one‑way / smoke crimps** to break vision without over‑peeking.
• **Post‑plant lineups** that are quick to set and don’t require deep map control.
• **Counter‑drone routines** (shoot + re‑smoke) so you don’t give free tags in Mid.
Scrim Checklist
Dry‑run your retake utility order on both sites -no comm chaos in match day.
Name the top 3 duel angles on A and B; assign pre‑aim spots for entry and trade.
Define your first 40 seconds on attack for two strats: A‑lean and B‑split via Mid.
On defense, script one proactive Mid fight and one passive info setup; swap depending on attacker tempo.
FAQ
Early meta suggests Mid control decides the tilt; teams that trade utility well tend to snowball space.
Flexible info (Sova/Fade), self‑sufficient sentinels (Killjoy/Cypher), and smoke controllers with simple execs (Brim/Omen).
Practice two post‑plant spots per site and a safe Mid smoke- keep them simple and repeatable.